ObsahMultimedia and computer animation (BE4M39MMA)This page is source of information for students of course BE4M39MMA in study programme Open Informatics on Faculty of Electrical Engineering of the Czech Technical University in Prague. The course is served by Department of Computer Graphics and Interaction.
LinksAcademic rules DCGI (still in Czech): Pages of the course in White book of CTU. AnotationThe course is focused on methods often applied in the area of computer animation. Studens will get an overview of algorithms and methods solving typical problems of 3D animation (inverse kinematics, animation of human body, dynamics, etc.). Part of the course is devoted to principles used during creative work with sound. The last part of lectures will give information about methods and technologies used in movie production (MOCAP, stereoscopy, visual effects). Goals of the CourseThe goal of the course is to give information about methods solving typical problems in computer animation area, virtual reality and movie production. The course is focused to give theoretical background of methods used in these areas and to give students possibility to experimentally verify the discussed techniques. Course contentStudents will attend lectures and seminars and they will work on small project focused on selected topics discussed on lectures. The results will be presented to other students at the end of the course. The seminars will be held in Institute of intermedia where students will have access to technical equipment usable for presentation of their projects. Required knowledgeAbility to develop applications in C++. Lectures
Seminars
EvaluationEach student will succes after semetral project acceptation by his lector and after presentation of the project before the end of semester. The exam is compulsory part of the course. The student will get max. 100 points:
Classification:
Themes for exams requirements.pdf Topics for Student Projects
Seminary task solve teams with max. 2 members.
Materials and linksInverse kinematicsMotion capture - MOCAPParticle dynamics and Fluid dynamicsFacial modeling and cloth modeling
Crowd simulationMusic and soundCAVEOther
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